Town: Ko Dudà Mîze

Ko Dudà Mîze

Ko Dudà Mîze
Example Wareneese architecture.
StateLallalan City-state
ProvenceTemmī̄f Principality
RegionNenyë Stiak Grasslands
Founded1059
Community LeaderLord Maegang Fyëm Glëkadonh
Area4 km2 (1 mi2)
Average Yearly Temp6°C (42°F)
Average Elevation5442 m (17854 ft)
Average Yearly Precipitation135 cm/y (53 in/y)
Population1104
Population Density276 people per km2 (1104 people per mi2)
Town AuraNecromancy
Naming
Native nameKo Dudà Mîze
Pronunciation/ko/ /ˈdudə/
Direct Translation[last (only remaining)] [pastry]
Translation[Not Yet Translated]

Ko Dudà Mîze (/ko/ /ˈdudə/ [last (only remaining)] [pastry]) is a temperate Town located in the Temmī̄f Principality of the Lallalan City-state.

The name Ko Dudà Mîze is derived from the Wareneese language, as Ko Dudà Mîze was founded by Maegang Fyëm, who was culturaly Wareneese.

Climate

Ko Dudà Mîze has a yearly average temperature of 6°C (42°F), with its average temperature during the summer being an icy 23°C (73°F) and its average temperature during the winter being a cold -11°C (13°F). Ko Dudà Mîze receives an average of 135 cm/y (53 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Ko Dudà Mîze covers an area of nearly 4 km2 (1 mi2), and an average elevation of 5442 m (17854 ft) above sea level.

Overview

Ko Dudà Mîze was founded durring the late 12th century in summer of the year 1059, by Maegang Fyëm. The establishment of the new community went well, with no major obsticles durring construction.

Ko Dudà Mîze was built using the conventions of Wareneese durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Ko Dudà Mîze is no diffrent. The town's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Ko Dudà Mîze is buildings have been located at convienant points along the valley Ko Dudà Mîze was built upon. Navigating the town is therefore a little chalanging as the distance between buildings verris greatly and the spacious baked earthen streets flow where they are able to be made rather than folowing the most convienant paths. The town is the proud owner of a properly designed set of renforced walls made from mighty querried stone blocks. Their construction and material choices would make a dwarf weap with joy, for each and every part of the elaborate fortifications are purly functional and robust well byond reason. Even nonexperts can tell the walls are an excelent defencive structure. The town's exceptionaly well made fortifications are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the town's defences.

Right off the bat Ko Dudà Mîze hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this town has come into quite a lot of wealth, and recently from the looks of things. The new wealth has created some worrying attitudes in many passers by, such that it’s clear new laws have recently been enacted and enforced with such extreme scrutiny the locals seem to be going about their day as if by clockwork.

Civic Infrastructure

Ko Dudà Mîze has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Ko Dudà Mîze has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ko Dudà Mîze.

Ko Dudà Mîze has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ko Dudà Mîze has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ko Dudà Mîze has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ko Dudà Mîze's public wards, blessings, and other arcane systems.

Ko Dudà Mîze possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Ko Dudà Mîze has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Ko Dudà Mîze has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Ko Dudà Mîze's bank was built using a different architectural style from the rest of the town. The style used is characterized by grandeur of scale, simplicity of geometric forms, dramatic use of columns, and a preference for blank walls. This design ethos extended to re-imagining earlier styles of structure to create them anew, with a similar overall look and feel to one another..

=In Ko Dudà Mîze when drawing, it's impossible to draw an imperfect circle.

The Rabbit near Ko Dudà Mîze are known to be more aggressive than normal.

Ko Dudà Mîze's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves line dance to channel Transmutation energies of tier 3 via proclamations.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 1
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 2
  • Shepherds: 2
    • Farmland: 4471 m2
    • Cattle and Similar Creatures: 276
    • Poultry: 3312
    • Swine: 220
    • Sheep: 11
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 110

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Fabricworkers: 2
  • Farrier: 6
  • Glassworkers: 3
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 2
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 5
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 3
  • Chandlers: 2
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 5
  • Barbers: 4
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Hairdressers: 3
  • Healers: 2
  • Housekeepers: 3
  • Housemaids: 5
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 3
  • Nursery Maids: 2
  • Pastrycooks: 3
  • Restaurateur: 4
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 2
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 8
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 3

Cottage Industries

  • Brewers: 3
  • Comfort Services: 3
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 7
  • Spinners: 3
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Wood Carvers: 3
  • Writers: 4

Produce Industries

  • Butter Churners: 3
  • Canners: 2
  • Cheesmakers: 3
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

330 of Ko Dudà Mîze's population work within a Foundational Occupation.

730 of Ko Dudà Mîze's population do not work in a formal occupation, but do contribute to the local economy. 44 (4%) are noncontributers.

Points of Interest

Ko Dudà Mîze was unknowingly built atop something unstable, and now that substrate is crumbling. It may be swampy ground or a decaying coastline, or it could be an ancient buried city that’s now giving way. In the case of some antique habitation, the denizens that once lived there might be boiling upward as their home is collapsing, or new opportunities may be revealed even as the community’s present structure is ruined.

POI

History

In time immemorial, reportedly some time during the early 2nd century, Ko Dudà Mîze was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Ko Dudà Mîze lost 263 people, 217 livestock, and 39 buildings. The conflict ended after roughly 194, when members of Ko Dudà Mîze's militia enacted an operation to deliver supplies to a specific prison. The operation was complicated by the enemy forces had far more numbers than estimated. The conflict ended with needing to break through the enemy's lines, which ended in a stalemate for Ko Dudà Mîze's forces. The war is remembered in legend by Ko Dudà Mîze's bards, historians, and legend keepers.

History